User Experience for Libraries & Collections

Posted by Interactive Mechanics on February 29, 2016

User Experience for Libraries & Collections
March 7, 1:30 – 4:30 PM
Sheraton Society Hill (One Dock Street)

At its core, User Experience (UX) is how your audience feels about using a product, system, or service, whether you’re designing a website, an exhibit, or a toaster. How can you make something useful, easy to use, and enjoyable? How do you know if your target audience is having a good or bad experience?

We’ll cover the fundamentals of UX, why it matters, and ways to convince others in your organization to invest in this process. We’ll detail a typical UX journey and common methodologies that are useful for museum professionals, from user research and analysis to rapid prototyping and testing—including lean UX techniques you can use with limited time and money.

In addition to practicing hands-on skills as a group through a series of practical activities, we’ll provide you with recommendations for books, articles, and other resources to explore further. You don’t have to be a developer or a designer to integrate UX research and design into your practice.

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